Duration: 1 round/level. Straveika: The bonus is too small and too situational. Mythic Spells have the same use as regular Spells, but are classified as the more powerful set of spells and can turn the tide of a battle. Bleeding. The circumstances of a dhampir's conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. You can consider getting a second Ascendant element, like cold, to enjoy the bigger hit dice from Gold Dragon and combine that with Elemental Barrage. Target: One weapon you hold. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. So, I usually run a spellcaster of sorts in any game I play. A holy weapon is imbued with holy power. Arrows mistakenly shot into an. Vampiric Physical: All of the vampiric hunter’s agitation speeds are increased by 5 hooves. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook page 185). This question may contain the key to the answer for this, but focuses on Wildshape, doesn't have an accepted answer despite being 4 years old, and only establishes that natural weapons aren't automatically unarmed strikes (not whether they can be used for said strikes) - a. In addition, any morale bonus on saves. An impervious weapon is warded from damage and decay. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. DESCRIPTION. Creatures using melee weapons. using that with. Your bite deals 1d4 piercing damage on a hit. You add your Constitution modifier to the attack and damage rolls when you attack with your. An automaton is proficient with its natural weapons, all simple weapons, and all weapons mentioned in its entry. Many unarmed fighters wrap their hands in cloth to minimize injuries to their fists. DESCRIPTION. Price: +2 bonus. Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate transmutation. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. Enable yourself or another to join an astral caravan-enabled trip. Fun fact: Vampiric Blade spell works with claws. Silvered weapons are special weapons that have been coated in a layer of silver. Broken armor doubles its armor. TIMESTAMPS:0:00 Intro1:01. DESCRIPTION. only the damage from Vampiric Touch is granted as temp HP. Quote: Crossbow Training: An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. This special ability can be placed only on a melee weapon. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Blade Rush. You gain temporary hit points equal to the extra damage dealt. In other words, it should be perfectly fine to choose "Weapon Focus (touch)". I think extra damage would probably be appropriate, if the weapon is supposed to drain the life of the opponent (because if it drains, there's less left). Range: 0 ft. 5 Ruleset of Dungeons and Dragons. Environment any Organization solitary, pair, gang (3–6), or pack (7–12) Treasure Value standard . This special ability can be placed only on melee weapons. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10 points of acid damage on a successful critical hit. At 7th level when you can heighten it, chill touch deals 3d8+mod in melee for two actions once per turn, while spiritual weapons deals 2d8+mod possibly up to. Drain Psychic Energy (Su) A creature hit by a psychic vampire’s slam attack (or other natural weapon) takes 1d4 points of ability drain to the highest of its mental ability scores (Intelligence, Wisdom, or Charisma), and the psychic vampire gains a like number of temporary points of psychic energy (PE). Would there be no way to protect yourself from a vampiric touch? A randomly rolled spell storing weapon has a 50% chance of having a spell stored in it already. I still feel like I'll pick up everything I want. So yeah, late game, those two characters are adding ~+20 to everyone else's attack bonus. The Magus is an arcane Striker, and primarily functions in melee combat. With Vampiric Touch and Spiritual Weapon going I can output damage, my concentration is pretty solid thanks to con proficiency and the little scraps of healing let me hold my ground. . 1 – Blight Druid: Destruction Domain, Weapon Finesse (or Dodge) 2 – Blight Druid: 3 – Blight Druid: Dodge (or Weapon Finesse) 4 – Blight Druid: +1 WIS. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Top 5 RPGs Compiled Charts 2004-Present Adventure Game Industry Market Research Summary (RPGs) V1. This is called a critical specialization effect. A new owner gains no healing from a vampiric weapon until she owns it for 24 consecutive hours, and a wielder can be attuned to only one vampiric or greater vampiric weapon at a time. A good Bludgeoning weapon for use against Skeletal Undead. And yes for pure DPR popping transformation is the most effective option. A breath weapon attack usually deals damage and is often based on some type of energy. , thoughtsense; Perception +22. Spells are prepared. Every damage from a spell is magic. Chance to cast Vampiric Touch on critical hit. A disruption weapon must be a bludgeoning melee weapon. There are canonically neutral vampires, and good vampires aren't impossible, they just never happen. Pathfinder is a tabletop RPG based off of the 3. You gain temporary hit points equal to the damage you deal. Vampiric Empathy; Gain permanent Speak With Animals, only for Bats, Rats, & Wolves and +2 on Diplomacy checks with them. Because they have two-weapon fighting in their "Feats" section, they only take a −2 on attacks with light weapons, giving the +8 on the main hand and the damage stays the same. Azrielemantia. DESCRIPTION. Target One weapon you hold. This special ability can be placed only on slashing or piercing melee weapons. Specific magic weapons might exist to do it, but there's no generic magic weapon property that allows this. Bloodthirst is a magic Greatclub in Pathfinder: Kingmaker. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. I'm giving him PC-level wealth in addition to the vampiric template and weapons specifically meant to slaughter good. Vampiric Shadow Shield is a level 5 Spell from the Necromancy school. DESCRIPTION. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. DESCRIPTION. Saving Throw basic Fortitude. Restriction: This special ability can be placed only on piercing or slashing melee weapons. View Cart; Help; Pathfinder . Wide Sweep for the Vampiric Weapon synergy? I'm just using glaives so I can slash. Vampiric Blade: You weapon becomes bloodthirsty. 5 Ruleset of Dungeons and Dragons. Mysterious Stranger. Price +2 bonus Aura moderate necromancy; CL 8th. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. Category unarmed; Proficiency simple. Vampiric Blade (5e Equipment) Weapon (any sword), legendary (requires attunement) You have a +2 bonus to attack and damage rolls made with this magic weapon. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. Hey friends! I am currently building a Vampire Hunter NPC for my campaign. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. One thing that struck me as odd was the existence of "magic" items in the dark ages part of the setting. That'd get you a higher damage die for it, and let you use Dex for. It bestows one negative level on any psionic creature attempting to wield it. Pathfinder: CRPG - Kingmaker & WotR. You deal 12d6 negative damage to living creatures in the area. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Then use force punch, vampiric touch, as suggested above. Levels can be put into this class like any other, a character that becomes a Vampire gains this prestige class at level 0. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Echoing Weapon H: Your attacks build up to release a sonic pulse. Both can be rolled for BE+X, or Living Bane+X. Caster Level: 9th. SAR101 • 9 yr. Vampiric Agility: All of the vampire hunter’s move operating are increased by 5 feet. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. After an attack with this weapon drops a living foe (kills it or drops it to negative hit points), the weapon infuses its wielder with vigor. The Burn cost is really high, so be sure to use Gather Power to reduce it. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). AL: Any evil. Beginner Box ; Rulebooks . Nobody knew where they came from. If you spend a lot of times in cities, rats will be helpful. 8 Vampiric Might: The vampire hunter gains a +2 ALTERNATE CLASSES enhancement bonus to Strength and his weapons are always Although the vampire hunter is a standalone base class, it treated as magical for the purpose of overcoming damage takes mechanical inspiration from several existing Pathfinder reduction. It can be a bit of a process to. Basic Vrykolakas Abilities If the base creature becoming a vrykolakas has any abilities that specifically come from it being a living creature, it loses them. The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. You can make rapier work, it's just a matter of waiting until you can afford a +1 Agile Rapier. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. The Magus depends on intelligence and gets all knowledge skills, so a Magus can serve as. Sorted by: 1. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Price +1 bonus; Aura moderate necromancy; CL 7th; Weight —. Vampiric, Greater. That means it adds a max of 16 damage per hit. Source Mythic Adventures pg. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the. Lair. DESCRIPTION. Pathfinder: CRPG - Kingmaker & WotR. Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashing Category one-handed Proficiency exotic Weapon Group flails Special disarm, nonlethal, reach, trip. Shocking fist 9: ???? 12: Second Slam At 13th level can poison vampiric touch full attack +13/+7/+2/+8(slam) with 7 points of power attack and 13 points of shocking fist damage to yourself to do 1d4 (slam damage)+14(power attack)+10d6(vamp. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. Vital Strike. It's not that much of a feat tax. The wielder gains a morale bonus on saving throws against fear equal to the weapon’s enhancement bonus. Save DCs are equal to 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless otherwise noted. The leveraging weapon’s enhancement bonus is doubled when applied to combat. 5. Silversmith: At 2nd level, a vampire hunter learns the secrets of crafting silver into dangerous weapons. The creature can speak in a hissing voice. Beginner Box ; Rulebooks . Currently the Pathfinder RPG has no weapons with a permanent +6 or higher enhancement bonus (though you can temporarily achieve a +6 or higher enhancement bonus with certain magical or class abilities). A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. APG: Elf: Add 1 to the elf’s base speed. In addition to obscuring sight in the same way as fog cloud, the fog deals 2 points of Constitution drain and sickens creatures within it each round on your turn, starting when you cast the spell. All feeder weapons have a special ability that functions only upon scoring a successful critical hit. Melee: claws +12 to hit, agile, damage 1d8+6. An unholy weapon is imbued with unholy power. Whenever the wielder of this +2 corrosive tongi confirms a critical hit with it, the weapon deals additionally 2 acid damage until the end of the combat. Fortunately for vampire hunters, this is counteracted by some very harsh weaknesses that make a vampire's life incredibly complicated. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Silver is helpful against werewolves and other lycanthropes, as well as devils and vampires. 3000. using the conversion that a +1 to hit ~ +2 damage and you're having to get at least 6 damage worth out of your special ability. DESCRIPTION. I feel most special abilities aren't worth the loss of increasing the to hit and damage. Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. As in Vampire Survivors, your attacks are automatic, big sweeping strikes or far-reaching projectiles that are determined by the weapons you pick when you level up. No. Introduction. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. These temporary hit points last for 10 minutes. It deals an extra 2d6 points of damage against psionic opponents. A brilliant energy weapon ignores nonliving matter. Table: Alternate Favored Class Bonuses; Race Bonus Source; Paizo; Core Races; Dwarf: Add 1 to the dwarf’s total number of rage rounds per day. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. A heartseeker weapon ignores the miss chance for concealment against most living targets, though the attack must still target the proper. So, that being said, Here are the parameters: Starting Level: 10 Starting Money: 62,000gp + Starting Class average GP. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. DESCRIPTION. Reduce HP by the amount listed on the table. The Vampiric Bite, from the Dhampir lineage race in the January 2021 Unearthed Arcana, says as follows (emphasis mine):. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. This year I was thinking about making a vampire style character. Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess) gain two negative levels. VAMPIRIC. Vampiric Exsanguination Spell 6. Increase the creature's level by 1 and change its statistics as. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. Harm undead channel does nothing to me, (yay selective channel) Regular heal living, still heals main character regardless of death's embrace. CONSTRUCTION REQUIREMENTS. Master Tracker - survival plan and simple covers this, just means he has max ranks in it. Happy birthday, Kingmaker!There are no vampiric weapon enchants in Pathfinder that heal you every hit. A wounding weapon deals 1 point of bleed damage when it hits a creature. Vampire Hunter D is a highly mobile, dynamic warrior. Price +2 bonus; Aura moderate evocation; CL 12th; Weight —. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. Vampires are blood-sucking creatures of the night who are usually created by a master vampire, Deity, ritual, or sometimes by freak accident. Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber . It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. Usable with Summons No. The weapon can be picked. Price +2 bonus; Aura faint conjuration; CL 12th. Kiss of Vampire is a Simple Weapon and a Longspear in Pathfinder: Wrath of the Righteous. 9 – Blight Druid: Combat Mobility. Anvengen's Edge wishes it was the weapon you want, but it's not. Sun Strike (Su): At 5th level, a vampire hunter can infuse a single weapon she wields with the purifying light of the sun as a swift action for a number of rounds per day equal to her inquisitor level. Svetocher: Too situational, and the effect is too minor. You can't gain more than the subject's current hit points + the subject's Constitution score. DESCRIPTION. The vampire takes 20 radiant damage when it starts its turn in sunlight. Requirement: Only bladed weapons can be made into injecting weapons. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). . As giant instinct you get a bonus from your instinct, which is you deal 6 damage instead of 2 while raging. There’s a difference between being evil and being capital E Evil, like the lich gets later in the path. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. m. Long story short, I'm running a 1-shot. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. A concealed weapon alters its shape at its wielder’s command, transforming into a non-weapon object of the wielder’s choice. Restriction This ability can be placed only on melee weapons. There are no hit locations and hitpoints are an abstraction. Feats Craft Magic Arms and Armor; Spells acid arrow; Cost +1 bonus. Special Attacks: A psychic vampire gains the following special. Radiance is +6 with some decent powers on it, Rushlight is a reach weapon. Weird. Originally Posted by Vyanie. Stakes are somewhat useless in combat but the standard way of killing it once its returned to it's coffin, you'll still need to decapitate and throw it's head in a bucket of holy water if you want it permanently dead. Aura: Moderate; (DC 19) necromancy. Spiritual weapon deals 1d8+mod, first casting requires 2 actions to cast then one to sustain, in theory you can sustain the spell the turn you cast it then use it multiple times per round. Multiple hits from a wounding weapon increase the bleed damage. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. So could you cast the spell on yourself, gain up to your own Hits+Constitution in. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Help with melee Dhampir build for WotR. Against creatures related to the wielder, this weapon’s enhancement bonus is +2 better than its actual bonus. The offhand attack is a little odd to me. More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. (thrown) Category light Proficiency simple Weapon Groups light blades, thrown, tribal. Traits: Resist Level Drain; Immune to penalty, but not death, from Negative Levels. The closest thing is the Lifesurge enchantment, which does heal you - but only on a confirmed critical hit. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. Medium (3/4) AB progression. Full round attacks are eschewed for high one hit damage. Organization solitary, pair, or gang (3–6) Treasure incidental. EFFECT. Flames explode. Price +1 bonus Aura faint necromancy; CL 5th. Vampiric mists don’t Dodge, Disengage, Hide or do anything like that. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. Also, unlike a standard vampire, a mythic vampire should not be utterly destroyed on the second round of. Swords are the most used melee weapons, but they come in many different variations. Sign In; Cart . You can get the weapons through quest reward, enemy loot, or purchase from NPCs. ; DESCRIPTION. You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. Bane & Axiomatic Weapon Buffs (Lich Power Weapon of Death, Magus Arcana, Unique Weapons) A carry-over game bug from Kingmaker is that Bane and Axiomatic weapons can trigger multiple times on a single hit, if the damage roll is separated out into 2 instances (e. The effect remains until another command is given. Not 1d6 per Mythic rank. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). SilversmithYou can't make your character a vampire, but you can make him sparkle with glitterdust #2. What I would use would be a weapon enchantment that lets you use vampiric touch at will, cost you a butt load, but if that's what you want the only way to get it is to pay more :D and have a mage on staff :p. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Price +1 bonus; Aura moderate conjuration; CL 5th. Chain, Breakaway. Page 295 explains the differences between items of different sizes. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. Drezen (Blacksmith)Zura's worship is most common wherever blood-thirsty vampires and their thralls can be found. Oct 26, 2020 @ 1:50pm Originally posted. These PE points are in addition to the psychic. BENEFITSr/Pathfinder_Kingmaker • Since the day we've laid the first stone of the foundation of our kingdom, 5 eventful years have passed! During this time, we've released another PF game, and the Rogue Trader's adventure is about to begin. 6 HP per level. Vampiric. Once per day as a free action, the wielder of a sneaky weapon can designate a single foe within his melee reach as his prey. Holding a vampire spawn at bay takes a standard action. As black as coal, this blade grows more potent in darkness. If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster. CONSTRUCTION REQUIREMENTS. Pathfinder is a tabletop RPG based off of the 3. Go either Strength+Charisma with Scimitar, or Dex+Charisma with Estoc, Weapon Finesse, Fencing Grace. Help on creating a vampire-like class/character. Vampiric trait is a weapon trait in Pathfinder: Kingmaker. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. Detect Undead (Sp): At will, a vampire hunter can use detect undead, as the spell. Pathfinder Adventure, Pathfinder Accessories, Rulebook Subscriber . Kensei monk could select the Vampiric Bite as a kensei weapon and thus apply their martial arts die to it. You can also equip the Fiery Spell Weaver. A spell storing weapon emits a strong aura of the evocation school, plus the aura of the spell currently stored. That is an amazing feat. Price +10,000 gp; Aura moderate transmutation; CL 10th; Weight —. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. DESCRIPTION. 3. Pathfinder is a tabletop RPG based off of the 3. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. Grippli can do persistent poison damage on unarmed strikes with envenomed edge. These masterwork chains are easy to break, even though they look like normal chains (Perception DC 25 to notice the difference). If you’re new to Pathfinder and want to play a Kineticist, this archetype is a great. May cast arcane spells up to 6th-level. Save DCs are. Compulsions Vampires are creatures of strange and unknowable compulsions. Your call on which is better. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. Those who do often abandon their monstrous children and refuse to speak of the matter. Communing with that source, using her familiar as a conduit, the witch gains not only a. 5 Ruleset of Dungeons and Dragons. Vampire. Gloves, Vampiric Aura moderate necromancy; CL 5th; Slot hands; Price 18,000 gp; Weight — DESCRIPTION These pale, elegant-looking leather gloves have blood-red stitching. The Drinker. It protects against harm and inflict, but Vampiric Touch is like a undefined type. This vampire gains temp hp equal to the damage it does with this attack, upon landing this attack on a creature, the creature. The Build. DESCRIPTION. Once links are provided I'll edit the resource. The spell effect is just added to the weapon attack, and sneak attack damage as precision damage is not multiplied. The wielder of a leveraging weapon gains a bonus equal to the weapon’s enhancement bonus to her Combat Maneuver Defense against bull rush, drag, reposition, and trip combat maneuvers. Weapons with the toxic special ability reinforce the effects of applied poisons. Hit Points: d10 hit points is standard for front-line melee characters. The Paizo Pathfinder Roleplaying Game rules. Amazing with Infuse Wind, which you can then replace with Infuse Blood when you get it. An undead bane holy sunblade would be great, but that costs the same as a +6 (overall) weapon, bare minimum (and I can't recall how much a sunblade costs off the top of my head). Pathfinder: Aura strong abjuration Price 56,000 gp; Slot none; CL 15th; Weight 300lbs. Sign In; Cart . Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). Creating a Vampire. The circumstances of a dhampir’s conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. Damage 1d3 (small), 1d4 (medium) Critical 19-20/x2 Type piercing or slashing Range Increment 10 ft. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. Additionally, if the wielder has the blessings class feature. This weapon crackles with black energy. The Ancient Root: Club: Whenever the wielder of this +3 greater corrosive club kills an enemy, it summons a huge Earth Elemental for 2d3 rounds. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. Long story short, I'm running a 1-shot. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. The fire does not harm the wielder. Craft Magic Arms and Armor; Spells dimensional. I know lich gets a mythic ability specific to kineticists, but it would be simply wonderful if vampiric blade applied to my kinetic blade - it seems like it's treated like a weapon in some instances i. That said there are some really nice CC effects and supporting spells in the Magus spell list. Vampiric Shadow Shield. The wielder still has to aim the weapon at the right square. Three times per day, the wearer can use vampiric touch and bleed. Vampiric Bite "Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. And if you activate "Ranged Spellstrike" your ranged spell will be delivered with the arrow. 8 – Blight Druid: +1 WIS. If an ability can be used only a small number of times (such as a dragon's breath weapon), increase the damage by 2 instead. Price +5,000 gp; Slot none; CL 7th; Weight —; Aura moderate necromancy. "At 2nd level, whenever a magus casts a spell with a range of “touch. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. A disruption weapon is the bane of all undead. As a free action, the wielder chooses how to allocate the. Range 0 ft. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). nor is it negative energy or energy drain. The spell description in game is worse than Pathfinder player's handbook imo. Price +1 bonus; Aura strong abjuration; CL 10th; Weight —. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Appendix: other drain-y effects worth looking at getting, either via the Custom Magic Item Creation rules or other methods (e. You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. 214 Aura moderate necromancy CL 8th Price +2 bonus; Weight — Description This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Welcome to the Frontier. If the wielder has a rage power. 5 vampiric weapon bonus in pathfinder. e.